Violent Media is Good for Kids
A scene from Gerard Jones and Will Jacobs' comic
Commentary: Renowned comic-book author Gerard Jones argues that bloody videogames, gun-glorifying gangsta rap and other forms of 'creative violence' help far more children than they hurt, by giving kids a tool to master their rage. Is he insightful, or insane? Discuss it with Jones himself in our Talkback section.
June 28, 2000
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At 13 I was alone and afraid. Taught by my well-meaning, progressive, English-teacher parents that violence was wrong, that rage was something to be overcome and cooperation was always better than conflict, I suffocated my deepest fears and desires under a nice-boy persona. Placed in a small, experimental school that was wrong for me, afraid to join my peers in their bumptious rush into adolescent boyhood, I withdrew into passivity and loneliness. My parents, not trusting the violent world of the late 1960s, built a wall between me and the crudest elements of American pop culture.
Then the Incredible Hulk smashed through it.
One of my mother's students convinced her that Marvel Comics, despite their apparent juvenility and violence, were in fact devoted to lofty messages of pacifism and tolerance. My mother borrowed some, thinking they'd be good for me. And so they were. But not because they preached lofty messages of benevolence. They were good for me because they were juvenile. And violent.
The character who caught me, and freed me, was the Hulk: overgendered and undersocialized, half-naked and half-witted, raging against a frightened world that misunderstood and persecuted him. Suddenly I had a fantasy self to carry my stifled rage and buried desire for power. I had a fantasy self who was a self: unafraid of his desires and the world's disapproval, unhesitating and effective in action. "Puny boy follow Hulk!" roared my fantasy self, and I followed.
I followed him to new friends -- other sensitive geeks chasing their own inner brutes -- and I followed him to the arrogant, self-exposing, self-assertive, superheroic decision to become a writer. Eventually, I left him behind, followed more sophisticated heroes, and finally my own lead along a twisting path to a career and an identity. In my 30s, I found myself writing action movies and comic books. I wrote some Hulk stories, and met the geek-geniuses who created him. I saw my own creations turned into action figures, cartoons, and computer games. I talked to the kids who read my stories. Across generations, genders, and ethnicities I kept seeing the same story: people pulling themselves out of emotional traps by immersing themselves in violent stories. People integrating the scariest, most fervently denied fragments of their psyches into fuller senses of selfhood through fantasies of superhuman combat and destruction.
I have watched my son living the same story -- transforming himself into a bloodthirsty dinosaur to embolden himself for the plunge into preschool, a Power Ranger to muscle through a social competition in kindergarten. In the first grade, his friends started climbing a tree at school. But he was afraid: of falling, of the centipedes crawling on the trunk, of sharp branches, of his friends' derision. I took my cue from his own fantasies and read him old Tarzan comics, rich in combat and bright with flashing knives. For two weeks he lived in them. Then he put them aside. And he climbed the tree.
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But all the while, especially in the wake of the recent burst of school shootings, I heard pop psychologists insisting that violent stories are harmful to kids, heard teachers begging parents to keep their kids away from "junk culture," heard a guilt-stricken friend with a son who loved Pokémon lament, "I've turned into the bad mom who lets her kid eat sugary cereal and watch cartoons!"
That's when I started the research.
"Fear, greed, power-hunger, rage: these are aspects of our selves that we try not to experience in our lives but often want, even need, to experience vicariously through stories of others," writes Melanie Moore, Ph.D., a psychologist who works with urban teens. "Children need violent entertainment in order to explore the inescapable feelings that they've been taught to deny, and to reintegrate those feelings into a more whole, more complex, more resilient selfhood."
Moore consults to public schools and local governments, and is also raising a daughter. For the past three years she and I have been studying the ways in which children use violent stories to meet their emotional and developmental needs -- and the ways in which adults can help them use those stories healthily. With her help I developed Power Play, a program for helping young people improve their self-knowledge and sense of potency through heroic, combative storytelling.
We've found that every aspect of even the trashiest pop-culture story can have its own developmental function. Pretending to have superhuman powers helps children conquer the feelings of powerlessness that inevitably come with being so young and small. The dual-identity concept at the heart of many superhero stories helps kids negotiate the conflicts between the inner self and the public self as they work through the early stages of socialization. Identification with a rebellious, even destructive, hero helps children learn to push back against a modern culture that cultivates fear and teaches dependency.
At its most fundamental level, what we call "creative violence" -- head-bonking cartoons, bloody videogames, playground karate, toy guns -- gives children a tool to master their rage. Children will feel rage. Even the sweetest and most civilized of them, even those whose parents read the better class of literary magazines, will feel rage. The world is uncontrollable and incomprehensible; mastering it is a terrifying, enraging task. Rage can be an energizing emotion, a shot of courage to push us to resist greater threats, take more control, than we ever thought we could. But rage is also the emotion our culture distrusts the most. Most of us are taught early on to fear our own. Through immersion in imaginary combat and identification with a violent protagonist, children engage the rage they've stifled, come to fear it less, and become more capable of utilizing it against life's challenges.
I knew one little girl who went around exploding with fantasies so violent that other moms would draw her mother aside to whisper, "I think you should know something about Emily...." Her parents were separating, and she was small, an only child, a tomboy at an age when her classmates were dividing sharply along gender lines. On the playground she acted out "Sailor Moon" fights, and in the classroom she wrote stories about people being stabbed with knives. The more adults tried to control her stories, the more she acted out the roles of her angry heroes: breaking rules, testing limits, roaring threats.
Then her mother and I started helping her tell her stories. She wrote them, performed them, drew them like comics: sometimes bloody, sometimes tender, always blending the images of pop culture with her own most private fantasies. She came out of it just as fiery and strong, but more self-controlled and socially competent: a leader among her peers, the one student in her class who could truly pull boys and girls together.
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I worked with an older girl, a middle-class "nice girl," who held herself together through a chaotic family situation and a tumultuous adolescence with gangsta rap. In the mythologized street violence of Ice T, the rage and strutting of his music and lyrics, she found a theater of the mind in which she could be powerful, ruthless, invulnerable. She avoided the heavy drug use that sank many of her peers, and flowered in college as a writer and political activist.
I'm not going to argue that violent entertainment is harmless. I think it has helped inspire some people to real-life violence. I am going to argue that it's helped hundreds of people for every one it's hurt, and that it can help far more if we learn to use it well. I am going to argue that our fear of "youth violence" isn't well-founded on reality, and that the fear can do more harm than the reality. We act as though our highest priority is to prevent our children from growing up into murderous thugs -- but modern kids are far more likely to grow up too passive, too distrustful of themselves, too easily manipulated.
We send the message to our children in a hundred ways that their craving for imaginary gun battles and symbolic killings is wrong, or at least dangerous. Even when we don't call for censorship or forbid "Mortal Kombat," we moan to other parents within our kids' earshot about the "awful violence" in the entertainment they love. We tell our kids that it isn't nice to play-fight, or we steer them from some monstrous action figure to a pro-social doll. Even in the most progressive households, where we make such a point of letting children feel what they feel, we rush to substitute an enlightened discussion for the raw material of rageful fantasy. In the process, we risk confusing them about their natural aggression in the same way the Victorians confused their children about their sexuality. When we try to protect our children from their own feelings and fantasies, we shelter them not against violence but against power and selfhood.
Top image: "Tommy & the Monsters"© TM Gerard Jones and Will Jacobs. Art©Arthur Adams.
Other images: "Oktane"© TMGerard Jones & Gene Ha.



plz. email me beetlebutler@yahoo.com
Parents are responsible for the mayor part of their chidren's behavior
Speaking from someone who has come from a violent family background I think worrying about violent media is the least of the worries when dealing with violence or violent behaviors. And also speaking from experience I could have ended up in a bad situation considering and now my very own family is so blessed and we bring each other such joy, life is good. Myself having once been a child raised in a violent filled environment I chose a different life for myself. Point being I think violent imagery is far less central to their lives then adults perception of them. Not because they don't care or they're desensitized but because they are just not interested.
We I'm sure would all like to live in a perfect non violent world. The utopian dream. However at least in this lifetime I don't see it happening or any to be perfectly honest. Violence has been with us since time immemorial.
I know I don't want my son unaware of what the world can be like and I don't want him passive and easily influenced.
We come a long way since public beheadings, hangings, and such which was once an event that whole families would attend. For whatever its worth media remains just that --media its not exactly real and I do believe children understand that.
And parents who are opposed to this, saying that they keep all violent materials away from their children, LISTEN UP. Even if you try your best to keep your children away from violent movies, television shows, games, etc. it will not work. Trust me I know. Violence is around us all the time. You can not watch your children 24/7, 52 weeks a year. They'll go over to a friend's, watch it while you aren't in the room, read it or watch it at school. Something. What you need to do is not contol what they watch, but supervise it.
I have really enjoyed this article, it brings up some points about violence that are normally ignored and forgotten. All of those that say violence should be removed from the lives of kids should also be aware that life and the history of humans is violent and even though the masses are able to repress their violent side for the public they will vent in private or to their friends. Violence was an adaptation that was given to us in order to survive in a world that was violent, we adapted and advanced till we were the top race on the planet and the adaptation that we were given stayed with us and continue to stay within our race even tho we suppress and hide it.
In order to truly remove violence from anyplace that our kids can reach it we would need to end it and remove history. This cannot be done without setting the grounds for violence that was once forgotten to be renewed. We as a society need violence, even if its just on a game, in a book, or on T.V. for without it here we would be worse off then we were when it was.
Teach kids whats right and whats wrong then show them how 2 stop what is wrong. Stop placing blame and take action to teach the kids the things they really need to know to survive in the world. There will always be violence, its in nature and its in humans, learn how to deal with it and end it when you can instead of placing blame and causing more harm then good.
I will be one of the first people to say that certain things kids shouldn't see nor be allowed to see until they are at a right age to mentally understand it but violence is something that needs to be thought about early so kids will be able to handle it and help those affected by it. Anime violence isn't the only place theres violence and it never was. I will also admit that there are those not able to see the difference between real world actions and fantasies, age isn't the only factor for this.
Deal with real violence and teach your kids the violence on games,T.V. show (news programs don't count) and in books isn't real and shouldn't be copied. The only time i support violence in the real world is for protection and even then the last thing that should be done. The world is violent and cold at times, its those times that we need to be ready for instead of trying to hide from them.
you know, after reading through all the comments I question the mental level of some of the people that posted here. Its nicely split between people that think its good and people that think its bad. Oddly enough, about half of the people that think its bad make posts that they wouldn't want a kid to read. Then the nicer posts that are disagreeing with you were also interesting to read and the points some of them brought up were well worth reading. I'm pretty sure I saw about about dumb people and violence, maybe the writer of the post I'm talking about should learn how to spell "you" , "are" , and "dumbest" before posting such a statement. There are several examples of "violence" within these posts where no one is harmed physically, words can hurt just as much as a punch if the right thing is said. Then there are the posts of people that clearly didn't read this article or if they did they didn't understand all of it and only got the parts about letting the kids see violence, most of these posts were rude and immature so I'm assuming they aren't from parents and if they are I'm sorry but the writer of this article isn't the one that needs help.
To those that wish to disagree with me do so and anyone that want me to explain myself mail me at comentrunner@yahoo.com
If you are unable to talk to me in a civil manner please don't bother messaging me and find something better to do with your time other them prove yourself right. Also, message me if you just want to chat about this and share your points but not really argue them with me.
And the thing about values, what values? What are your values and do you teach your kids or younger people what "good" values are? I learned things like loyalty and friendship from my 1st game before my parents tried to teach me. I have learned more from reading about history and playing games that focused on history then anyone was able to teach me.
shader1@bellsouth.net
I saw a post about dumb people and violence.
Sorry about that.
how to stop
I'm sorry for that
For some kids, it can be a healthy source for realsing feelings of tension, and the muchs about finding self-assertion and stuff are good. Personally I prefer something like X-men where the violence is balanced with moral messages, but whatever works. I played GTA1 when I was 12, and it didn't warp me (and I like killing the cops in sadistic ways, like ramming their own cars onto them).
But it shouldn't be indulged mindlessly, lest it become addictive (therefore feeding, rather than helping your emotions).
Also for kids who aren't grounded in reality, and therefore can't tell the difference between a video game and real life, it can be very dangerous (as show by the Columbine shootings).
So, good article, but it really should cover alls ides.
Violent Media can, healthy deal with negative feelings, feed them or drive the psychotic to horrible actions. It all depends on the individual .
i am writing a paper on how environment, and not direct media, is what leads a child to the real effects of violence they encounter in their lives. thank you so much for such a brilliant article. i daresay this is the most helpful thing i will find in my research.
i think the points raised were rather interesting.